Dev blog · #2 ·

Seeing the horizon

Looking up through the forest canopy
Looking up through the forest canopy

Block games usually stop drawing the world a short way out and fill the rest with fog. I wanted to be able to stand on a hill and see far away, so I built distant terrain: a cheaper version of the land that draws past the normal block range, trees included.

Going far from the start also broke the maths. Past a certain distance positions get imprecise and things start jittering, so the world now quietly re-centres itself around you. You'll never notice it, which is the point.

The same few days also brought:

  • A pass for weak hardware: faster start, automatic quality and a frame budget
  • Creative and survival modes, with flying in creative
  • Layered forests with grass that moves in the wind
  • The first version of this website

— Zane